Sony Tablet P review
Most manufacturers seem to be gradually
morphing their tablet offerings into one barely distinguishable design, but Sony
continues to be different. After the wedge-shaped, media-focused Tablet S comes something more radical: the Sony Tablet P is
a dual-screened Android tablet that folds up like the Nintendo DS’s older,
smarter brother.
It’s 22mm thick when closed and weighs
368g, with a curvy shape – Sony can genuinely claim to have a tablet that will
fit in your pocket. The only blemishes on its edges are a power socket,
micro-USB and headphone ports, and a volume rocker button. It works over 802.11n
Wi-Fi and 3G (you get a SIM with a month of free data from 3 in the box), and
has GPS too.
The two 5.5in screens each boast a 1,024 x
480 resolution, so when opened flat they combine for a large, almost square
display, closer to the 4 x 3 aspect ratio of an iPad than the usual widescreen
Android tablets. Sony says the Tablet P’s TruBlack display will blow you away,
but that’s only half right: we measured a good 448cd/m2 brightness and 800:1 contrast on the top screen, but
only 370cd/m2 and 700:1 on the
bottom screen. The discrepancy is only really noticeable on a white screen,
though, and although colours aren’t as vibrant as Sony hopes, it’s pleasant to
use for long periods.
And although it’s more compact than most
tablets, it still packs a bit of muscle inside. With a 1GHz Tegra 2 chip and 1GB
of RAM, it scored 1,549 in the Android-only Quadrant test, took 2,203ms to
complete the SunSpider JavaScript benchmark, and loaded the BBC homepage in six
seconds – right up there with the iPad 2 for speed. Our only issue with the
internals is the paltry 4GB of storage, but
there’s a microSD slot to add more – prise off the back and you’ll find it next
to that rarest of things, a removable battery. In our rundown test it lasted
6hrs 32mins.
It has a few nice software features, too.
Although it lacks the Tablet S’s ability to directly control your other home
entertainment devices, the Tablet P can still be used to easily “throw” your
media to those on your home network, which is a very good thing as the tablet’s
own mono speaker is weak and tinny. You get access to Sony’s Video and Music
Unlimited rental services, and Sony’s Reader app has been tweaked to flow text
down the dual screens. The tall, thin pages take a bit of getting used to, and a
proper page turn animation would have made it more immersive, but it isn't bad
as tablet readers go.
The calendar, contacts and a very nice
music player app all take
advantage of the dual screens, with menus on one and results on the other, as
does the camera app. The main camera image appears on the lower screen, with the
top turned into a film strip for the snaps you take. The icons are a bit small
and fiddly for our liking, and the 5-megapixel camera itself is average – photos
were grainy and a bit soft, although it handled different lighting reasonably
well – but it’s good to see some thought going into the layout.
But what about apps that Sony can’t control? Although most open on the top screen alone, compatible apps will bring up a small symbol in the notifications area that lets you toggle full-screen mode on and off. The best example is the browser, which fills both screens when displaying a page, but brings up a large keyboard on the lower screen when required – it works nicely, and makes typing a very comfortable experience.
Unfortunately, in full-screen mode, apps span the 8.5mm bezel between the two screens, and while that isn't an issue in an app such as the browser, it’s unwieldy with any app that relies on fast, accurate swiping. Try playing Fruit Ninja across the two screens: swipes that cross the bezel often stop dead, or register but with a gap either side of the hinge. Angry Birds’ angles are more difficult to judge with an 8.5mm gap distorting your lines. And some apps meant for smartphones scale horribly to full-screen mode, chopping off the top and bottom rather than using black bars to fit the aspect ratio.
Of course you can still play the worst-affected games on a single screen, but that makes it little more than a very large and unwieldy phone replacement – and that’s if you find the games at all. For some bizarre reason the Android Market has no full-screen option, leaving you browsing its large tablet interface (it’s Honeycomb after all) on a single phone-sized screen. It’s a horrible oversight for the most important app of all.
Then there’s the PlayStation Store, which Sony believes can make the Tablet P appeal to gamers. At the time of writing it had only ten games – Sony’s glacial pace at launching new ones is well known to Sony Ericsson Xperia Play owners – and charging £3.99 for unenhanced PlayStation classics is optimistic in today’s ultra-cheap mobile gaming market.
You get Crash Bandicoot and Pinball Heroes free with the tablet, and the latter is simple enough to work reasonably well in full-screen mode. Crash Bandicoot might hold some nostalgic appeal, but it’s plonked in a small box on the top screen, with an awkward touch controller laid out on the bottom screen. That setup worked quite well with the Xperia Play’s physical controls, but here it’s difficult to keep your eyes on the main screen and your thumbs on virtual buttons that give no tactile feedback.
It’s this not-quite-there feeling throughout that leaves us scratching our heads. We commend Sony for trying to innovate, but where the Tablet S felt like a creative reworking of a well-honed formula, the Tablet P rips up the template with no real idea of how best to put the pieces back together. Yes, it’s uniquely portable, but the trade-off in user experience is simply too high, especially when Sony is charging £499 inc VAT for it. That’s the same price as a 16GB iPad 2 with 3G. The Tablet P is inventive enough not to be written off, but it needs an awful lot of work before it can live up to that kind of comparison.
Author: David Bayon
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